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oTaCon's new maps
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03-21-2015, 08:55 PM #1
oTaCon AC Administrator
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Status: Offline Posts:289 Threads:37 Joined:Apr 2014
Hello,

I'll be posting to this thread when I complete a new map.

Gret -- map overview
Quote:Assassin, normal shrap distance nukes, HP regen tiles

Handle -- map overview
Quote:CTF/Switch

[Image: AiDd4fG.png]

03-23-2015, 07:04 AM #2
oTaCon AC Administrator
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Status: Offline Posts:289 Threads:37 Joined:Apr 2014
Stroke -- map overview
Quote:CTF

[Image: AiDd4fG.png]

03-25-2015, 06:34 AM #3
oTaCon AC Administrator
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Status: Offline Posts:289 Threads:37 Joined:Apr 2014
DropStop -- map overview
Quote:CTF / Switch

[Image: AiDd4fG.png]

03-25-2015, 09:41 AM #4
Unreal n00b
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Status: Offline Posts:89 Threads:2 Joined:Mar 2014
Ran a CTA of DropStop.. really like the map. IDK about the switches and some of the mid spawns are a bit tricky

03-25-2015, 09:49 AM #5
oTaCon AC Administrator
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Status: Offline Posts:289 Threads:37 Joined:Apr 2014
Hmm, I edited out the switches and those 3 spawns in the middle of the map. Hopefully it plays better!

The new version is DropStop.0.1 -- map overview

Thanks for the feedback =]


edit: also updated holding time settings for Stroke.map
This post was last modified: 03-25-2015, 09:55 AM by oTaCon.

[Image: AiDd4fG.png]

03-26-2015, 05:52 AM #6
oTaCon AC Administrator
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Status: Offline Posts:289 Threads:37 Joined:Apr 2014
Surge -- map overview

Game mode: CTF

might have to mess with the spawn locations, suggestions?

[Image: AiDd4fG.png]

03-26-2015, 11:39 AM #7
Unreal n00b
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Status: Offline Posts:89 Threads:2 Joined:Mar 2014
Ran Surge game

Started off 5 v 5. Seemed pretty difficult to flag, had someone ragequit so we went to 4 v 4. At 4 v 4 it seemed doable but still the flag location and possibly that corner where the flag is needs to removed as it tucks the flag too far into the opponents base. The spawn locations entirely surround flag as well making it really difficult to get the flag out so perhaps some of those could be removed or moved.

Overall everyone enjoyed the map and said with some work could be really fun.

03-27-2015, 03:24 AM #8
oTaCon AC Administrator
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Status: Offline Posts:289 Threads:37 Joined:Apr 2014
Edited the map based on your suggestions, spawns probably need more work....

Surge.0.1 -- map overview

[Image: AiDd4fG.png]

03-27-2015, 05:24 AM #9
Unreal n00b
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Status: Offline Posts:89 Threads:2 Joined:Mar 2014
We'll give it a shot and I'll get back to you

04-01-2015, 06:20 AM #10
oTaCon AC Administrator
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Status: Offline Posts:289 Threads:37 Joined:Apr 2014
Dominate4Team -- map overview

Dominate -- map overview

Domination, 222 points to win

[Image: AiDd4fG.png]






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