These game settings can be modified by specifying them in a map's description. Multiple settings can be specified by separating them with commas (Example: DHT=750, MinDHT=4, MaxDHT=20)
Quote:ShipSpeed: Speed of ships. Range is 0-200. Normal is 100.
LaserDamage: The amount of damage a laser does. Range is 0-225. Normal is 27.
LaserEnergy: The amount of blue bar it takes to shoot a laser. Range is 0-57. Normal is 12. A setting of 57 will effectively disable the weapon.
LaserTTL: How long a laser will last before dying out. Range is 0-10000. Normal is 480.
LaserSpeed: How fast a laser moves. Range is 0-100. Normal is 50. Higher = faster.
MissileDamage: The amount of damage a missile does. Range is 0-225. Normal is 102.
MissileEnergy: The amount of blue bar it takes to shoot a missile. Range is 0-57. Normal is 37. A setting of 57 will effectively disable the weapon.
MissileTTL: How long a missile will last before dying out. Range is 0-10000. Normal is 480.
MissileRecharge: How fast a missile charges up. Range is 0-100000. Normal is 945. Lower = faster recharge
MissileSpeed: How fast a missile moves. Range is 0-100. Normal is 50. Higher = faster.
BouncyDamage: The amount of damage a bouncy does. Range is 0-225. Normal is 48.
BouncyEnergy: The amount of blue bar it takes to shoot a bouncy. Range is 0-57. Normal is 12. A setting of 57 will effectively disable the weapon.
BouncyTTL: How long a bouncy will last before dying out. Range is 0-10000. Normal is 970. SuperBouncy mode is 9700.
BouncyRecharge: How fast a bouncy charges up. Range is 0-100000. Normal is 765. Lower = faster recharge
BouncySpeed: How fast a bouncy moves. Range is 0-100. Normal is 50. Higher = faster.
NadeDamage: The amount of damage a nade shrapnel does. Range is 0-225. Normal is 21.
NadeEnergy: The amount of blue bar it takes to shoot a nade. Range is 0-57. Normal is 19. A setting of 57 will effectively disable the weapon.
ShrapTTL: How long a grenade shrapnel will last before dying out. Range is 0-10000. Normal is 128.
ShrapSpeed: How fast a grenade shrapnel moves. Range is 0-100. Normal is 50. Higher = faster.
NadeRecharge: How fast a nade charges up. Range is 0-100000. Normal is 1950. Lower = faster recharge
NadeSpeed: How fast a nade moves. Range is 0-100. Normal is 50. Higher = faster.
HealthBonus: How much health you get for a kill. Range is 0-224. Normal is 60.
Quote:All of the above settings can be set separately for flaggers by prefixing the setting name with an F (FHealthBonus instead of HealthBonus). These settings must appear AFTER the normal setting in the map description (if the corresponding normal setting is specified).
Damage settings refer to the amount of damage received by the ship. So, for example, "LaserDamage=225, FLaserDamage=0" means that a non-flagging ship will die from one laser hit, but a flagging ship will take no damage at all from lasers.
FShipSpeed is relative to ShipSpeed, so "ShipSpeed=200, FShipSpeed=50" means that a flagging ship moves at 50% of a non-flagging ship's speed (100 in this case).
Quote:DHT: Dynamic holding time. Sets the holding time to (DHT x number of players in game). Specified in milliseconds.
MinDHT: Minimum dynamic holding time. If DHT is used, the holding time will not be less than this. Specified in seconds.
MaxDHT: Maximum dynamic holding time. If DHT is used, the holding time will not be more than this. Specified in seconds.
ElectionTime: For assassin maps, the time teams have to grab a flag. Specified in seconds. Default is 50.